G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Suggestions => Topic started by: Recon on August 02, 2006, 04:21:52 pm

Title: Multi crewing?
Post by: Recon on August 02, 2006, 04:21:52 pm
Multi crewing?

Just wanted to ask if you had thought about this at all. If you are implementing capitol ships it would seem likely that it would take more than one person to operate it at 100%. Like having a pilot and a several gunners.

 System should
      a) Allow a person to switch from one crew position to another crew position
      b) Allow other players to join that crew and take a crew position

 This would be a very fundamental part of coding any game and I think you should make sure and try address it early in you dev cycle. Later on it would likely require a large rewrite of core parts of the game.

Regards

PS, Precursors look very good at the moment and I look forward to seeing where you go with it. Downloading the source now and plan to have a good look at it. 

   
Title: Re: Multi crewing?
Post by: whitelynx on August 05, 2006, 01:49:06 am
Yeah, that's been part of the design from the beginning. At this point, I'm not entirely sure about how we're going to do this, or if it'll even make it into the final game, but it's something we're going to try to aim for.
Title: Re: Multi crewing?
Post by: Guardian on August 06, 2006, 06:01:08 pm
Sounds cool, like whenever a group decides to make a clan they have to buy a Capitol ship,  size of ship determines roughly how many people they want in their clan. Like clanmembers and such can dock at the end of the day and set their character to autopilot in one of the turrets  ::)
Title: Re: Multi crewing?
Post by: contingencyplan on August 07, 2006, 12:07:25 am
... That's actually a very cool way of doing it, though allowing their character to rest would also be useful.