G33X Nexus Entertainment
G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: Neo on May 30, 2006, 09:56:26 am
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See Attachment
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Nice. A couple of things I'd suggest... first, add more. This HUD doesn't really display that much in the way of information from what I can see. I need to see if we have anything written up on the wiki yet as far as what's expected in a HUD. If not, we should put something like that up soon as guidelines for HUD designs. Second, make the background of the HUD boxes a bit less transparent... it makes things hard to read when they're over a bad background. (like the strut in the upper-right of the screen) Third, make things a bit bigger. Bigger text = more readable. The thing to remember is that a HUD should be easy to get information from without needing to study it for any length of time. You should be able to tell what you need to know at a glance.
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a thought perhaps, that the hud should differ with the ship. A massive kick your ass frigate and a mini godi'mscared hopper aren't going to have the same cockpits, and in the end, if you want an immersive experiance, it needs to be modeled, and for special bonus happinesses, the displays should be holographic projections, not flat screen distractions.
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care to illustrate said extra happiness?
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R-H-I-N-O, R-H-I-N-O, R-H-I-N-O and Rhino was it's name-o
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Oh you mean the thing I've got a copy of, and should share?
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Woop! Yes, I haven't had a working copy of it in sooooooo long.
Much to my infinite dismay I seem to have lost every freakin jpg of my previous works somewhere. there shall be more, naturally, but a copy of Rhino would make me extra super warm and fuzzy inside.
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morgul, put it in my adidas folder, and I'll get it to him.