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Messages - ryguy_1617

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101
General Discussion / Re: GNE needs help.
« on: February 26, 2006, 03:53:48 pm »

Okay, something I'm going to say here. I honestly believe Precursors, in its current form, is WAY too big for us to get done before any of us graduate. Not even close. So as I'm pretty sure I've said before, I think our goal should be to get Precursors to the stage we can start talking to publishers about getting some SERIOUS (as in thousands of dollars a month) support and investment from them. Make enough progress to where they look at the game, think "holy shit, this is going somewhere,", and give us money (knowing that they'll get a huge return on that investment when they start selling the finished game). This means that we should start talking to a few now, to see what they are looking for in a demo of a potential game, and concentrate on finishing that and nailing that to the wall. Because there's no way of knowing how long it will take us to complete the entire game, and because it's almost certain that we won't before finishing school, it's too early to start talking about chopping time off the development of the game. Let's just work on the game for now with the mindset / goal of getting it to this level, then worry about finishing it after we've got some big $-muscle behind us.



I definitely think this would be a good idea...with how big this thing is probably going to be....and since all of us are in school still--then probably once we would get to that point, we could all maybe get to a single location to work on it.  Once that happened [if this happened of course], it would be much easier to make large amounts of progress on the game. Dunno...just going to see how things unfold from here I guess.

102
Precursors Artwork / Re: Terran Engine style
« on: February 26, 2006, 03:30:33 pm »
...and here it is wider and with red paint around the edges :P [tried to get that battle-torn look]:

103
Precursors Artwork / Re: Terran Engine style
« on: February 26, 2006, 02:59:03 pm »
here's this one:

104
Precursors Artwork / Re: Terran Engine style
« on: February 26, 2006, 02:09:40 pm »
how about this?:

105
General Discussion / Re: GNE needs help.
« on: February 26, 2006, 02:00:29 pm »
Dunno...once you get the price per percent figured, I'll check around to see if anyone I know would be interested...I would invest some, but I am broke :(.

106
Precursors Artwork / Re: Terran Engine style
« on: February 26, 2006, 01:25:30 pm »
Ok, Morgul, tell me if this is more along the lines of what you were thinking for the plasma part:


107
Precursors Artwork / Re: Terran Engine style
« on: February 26, 2006, 07:49:22 am »
Ok, this was basically how I understood it:

108
Precursors Artwork / Unofficial Video
« on: February 25, 2006, 03:23:05 pm »
Here is a short video I made, no audio atm though:

http://www.zippyvideos.com/7758030653967866/newage/*ryguy4377

109
Precursors Artwork / Re: Misc. space objects
« on: February 24, 2006, 08:34:28 pm »
---and more:

110
Precursors Artwork / Re: Misc. space objects
« on: February 24, 2006, 08:31:25 pm »
and more...

111
Precursors Artwork / Misc. space objects
« on: February 24, 2006, 08:26:12 pm »
Ok, since I have accumulated a few space objecs that don't really belong under any other thread, here is one specifically for things like that.  Check 'em out ;):

112
Precursors Artwork / Re: New 3D Ships. Check'em out.
« on: February 24, 2006, 03:12:49 pm »
Here is another...made it a while ago, kinda, but just posting it now:

113
Precursors / Re: Seventh Game Trailers
« on: February 24, 2006, 02:50:25 pm »
Well, in addition to trailers frome the points of view for all these people, I think we should make one to show off some of the ships to look forward to...since we're not 100% sure about what will actually be in the game atm--this might not even by an option until a little later though :-/ (seeming as how we would want any ships in the trailer to be NICE).

114
Precursors Artwork / Re: Fighter
« on: February 24, 2006, 02:46:59 pm »
Wings look nice at least :).

115
Bug Reports / Re: Alpha Testing: Suggestions - Bugs - Errors
« on: February 24, 2006, 02:13:52 pm »
well, I collided at first, a while before, but they were just spinning, but when I hit [E], they moved towards each other and stick together at point #2 {as marked on my pic}.

116
Bug Reports / Re: Alpha Testing: Suggestions - Bugs - Errors
« on: February 24, 2006, 05:34:01 am »
Okay, first off, you have two numbers on your post, and a letter and a number on the screenshot.

2nd Did you IMPACT the astroyed or did it do it on it's own? If you strike and astroyed it will rotate, as will the ship (pair of pliers)

Gives Ryguy his Hat. GG No RE

Well, no.   That 'letter' is indeed a 2.  Sorry if I write badly with a mouse :P.  And, negative, I didn't strike the asteroid, only approached it.



117
Precursors Artwork / Precursors Background
« on: February 23, 2006, 07:38:25 pm »
EDIT: and now with non-chopped logo!

118
Precursors / Re: Seventh Game Trailers
« on: February 23, 2006, 05:13:28 pm »
Here are two different planet schemes I have come up with so far (for small intermissions in trailer):

planet.avi

planet1.avi

119
Precursors / Re: Seventh Game Trailers
« on: February 23, 2006, 02:18:59 pm »
You know, this is EXACTLY what I was thinking about [a trailer]...sounds good :);
---but, what are we going to do about visuals?

120
Bug Reports / Re: Alpha Testing: Suggestions - Bugs - Errors
« on: February 23, 2006, 02:16:41 pm »
erm...if you read the number labelings on the screenie, and match them up to the numbers beside the text, you would see I am not talking about the main ship: way to go reynard :P

Finally, I get to do this ;):
*gives Reynard a hat


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