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General Discussion / Re: GNE needs help.
« on: February 26, 2006, 03:53:48 pm »
Okay, something I'm going to say here. I honestly believe Precursors, in its current form, is WAY too big for us to get done before any of us graduate. Not even close. So as I'm pretty sure I've said before, I think our goal should be to get Precursors to the stage we can start talking to publishers about getting some SERIOUS (as in thousands of dollars a month) support and investment from them. Make enough progress to where they look at the game, think "holy shit, this is going somewhere,", and give us money (knowing that they'll get a huge return on that investment when they start selling the finished game). This means that we should start talking to a few now, to see what they are looking for in a demo of a potential game, and concentrate on finishing that and nailing that to the wall. Because there's no way of knowing how long it will take us to complete the entire game, and because it's almost certain that we won't before finishing school, it's too early to start talking about chopping time off the development of the game. Let's just work on the game for now with the mindset / goal of getting it to this level, then worry about finishing it after we've got some big $-muscle behind us.
I definitely think this would be a good idea...with how big this thing is probably going to be....and since all of us are in school still--then probably once we would get to that point, we could all maybe get to a single location to work on it. Once that happened [if this happened of course], it would be much easier to make large amounts of progress on the game. Dunno...just going to see how things unfold from here I guess.