G33X Nexus Entertainment

G33X Nexus Entertainment => Requiem for Innocence => Current Projects => Precursors => Topic started by: contingencyplan on July 22, 2005, 04:04:40 pm

Title: Soldier Types
Post by: contingencyplan on July 22, 2005, 04:04:40 pm
I made reference to the three paths, one of which was a Soldier path.  In the process of thinking through the paths, I came up with some general Soldier types that we might think about using in the game, at least as a template.

Any thoughts?
~Brian
Title: Soldier Types
Post by: Morgul on July 22, 2005, 11:16:53 pm
I have seral thoughts.. none of which I feel like posting right now, so :-p. Actually, I like the breakdown of soldier types, and the description. A few notes though:

Grunts - These *should* be viable for experianced players. Sure, don't give all players the uber l33t chaingun of death.. but if you stay with this, you should get access to it eventually. We need to entice them to stay a GroPo (Ground Pounder).

Special Ops - I love this. Excellent idea... I also think this is there Black Ops should recruit from....

BlackOps - This is most certainly a prestiege rank... but one that *should* be *too* hard to get... but give them good reasons for *not* wanting this rank... like the whole thing in MIB. You leave your old life behind, and you live, breath, and die for whomever you report for.... something like that. (Only admins could make a person a black op I think)

Field Commander - I like you ideas here... except enhancing traits.... but we'll see how traits work before I comment more on that.

--Chris
Title: Soldier Types
Post by: fehknt on July 23, 2005, 02:37:30 pm
there was mention a while back about "legendary characters", the ones that appear to move the story etc, run by admins that won't abuse power...  Maybe the "black ops" division could be a sort of legendary character that is actually available to normal players -- hard to become, but when you become one, you basically agree to do possibly story-moving missions on a "you have to" basis, not a "you're hired, or you can be replaced by an AI like you"...

i dunno, just a thought to bounce around.
Title: Soldier Types
Post by: Morgul on July 23, 2005, 02:45:06 pm
Hmm, I like that. I think that things should be broken up into these three catagories:

Normal Characters, Prestige Characters, Legendary Characters.

Normals are well.. normal players. Everyone should have one of these.

Prestige characters are the black ops, and sooni characters... they're difficult to get, and tend to move the 'story' along... (and also have access to things most people don't)

Legendary Characters are the big players of the universe... controlled by admins, and a *few* select people that I personally choose. (Or atleast that are chosen by someone from the dev team....) These character will be tough, and pretty impressive.

How's that work?
Title: Soldier Types
Post by: fehknt on July 23, 2005, 06:21:57 pm
yeah, that's pretty much how I was imaging things.

Just to clarify: I'm thinking that anyone that is determined enough can get/become a prestige character.  There's no selection process, just certian requirements that are pretty damn tough to meet.
Title: Soldier Types
Post by: Morgul on July 23, 2005, 06:52:33 pm
Quote from: "fehknt"
[...] I'm thinking that anyone that is determined enough can get/become a prestige character.  There's no selection process, just certian requirements that are pretty damn tough to meet.


Yeah, I agree. For becoming black ops, you will need ot meet those requirements, *and* be selected, however.... since we don't want everyone running arounf with black ops characters needlessly.

Let's say you want to have a member of your 'clan' (in the game... think normal MMORPG clans/guilds) become 'blackops' so they can do some spying, etc for you... they should be allowed to do so. However admins would be able to 'blow thier cover' and remove that character's blackops status.
Title: Soldier Types
Post by: fehknt on July 24, 2005, 12:46:10 pm
yeah, I like that. <:o)
Title: Soldier Types
Post by: Morgul on July 24, 2005, 12:47:54 pm
Well, I guess the only thing now is to get a move on implimentation.... of.. well... anything that will get us to this stage :-p.

--Chris