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Precursors / Capital Ship Movement
« on: August 31, 2005, 01:25:16 pm »
I decided to post a copy from our current wiki about Capital Ship Movement control. Dave and I worked everything out. and I think the idea will me *much* more intuitive... but I wanted opinions from the forumites.
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Capital Ship Control Design Doc
There are two different styles of Capital Ship Movement, AutoNav and Manual. They both are equally functional, and both use the same underlying movement system, but the interfaces are both pretty different.
AutoNav
AutoNav mode allows you to select a point in 3D space, much like Homeworld. You move your mouse in the XY Plane, and when you hold the shift key, it locks XY movement, and allows for Z-axis movement. When you release, it locks the Z axis, and allows for XY movement again. Once you select that point, your ship will orient itself properly to go to that point. If you hold the control key, a representation of the ship will be shown at the last point selected, allowing you to set the orientation of the ship when it reaches that point. Holding control will allow you to set the yaw, and control+shift will allow you to set the pitch at the destination. Instead, if you right click, you can specify as many points as you want, building a path for your ship to follow. (Note: The AI is rather conservative, and will avoid objects by a safe margin. Also, you can't specify points on the surface of or inside solid objects.)
Manual
Manual mode is the Capital Ship version of the Fighter movement style. It gives complete control to the pilot, allowing for much more advanced manuevers than AutoNav. It uses the same system for pitch and yaw as AutoNav but only allows for one point to be selected. It provides control for roll, and sideslip.
Movement/Targeting
It is important to note that constantly being in Movement Mode (regardless of which) could be rather distracting (visually) and rather annoying (from a gameplay perspective). Also, one would like to be able to target other ships, and possibly even engage in combat. So, there should be a key to toggle between Targeting mode and Movement mode.
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So, what do you all think?
--------------------------------------------------------------------------
Capital Ship Control Design Doc
There are two different styles of Capital Ship Movement, AutoNav and Manual. They both are equally functional, and both use the same underlying movement system, but the interfaces are both pretty different.
AutoNav
AutoNav mode allows you to select a point in 3D space, much like Homeworld. You move your mouse in the XY Plane, and when you hold the shift key, it locks XY movement, and allows for Z-axis movement. When you release, it locks the Z axis, and allows for XY movement again. Once you select that point, your ship will orient itself properly to go to that point. If you hold the control key, a representation of the ship will be shown at the last point selected, allowing you to set the orientation of the ship when it reaches that point. Holding control will allow you to set the yaw, and control+shift will allow you to set the pitch at the destination. Instead, if you right click, you can specify as many points as you want, building a path for your ship to follow. (Note: The AI is rather conservative, and will avoid objects by a safe margin. Also, you can't specify points on the surface of or inside solid objects.)
Manual
Manual mode is the Capital Ship version of the Fighter movement style. It gives complete control to the pilot, allowing for much more advanced manuevers than AutoNav. It uses the same system for pitch and yaw as AutoNav but only allows for one point to be selected. It provides control for roll, and sideslip.
Movement/Targeting
It is important to note that constantly being in Movement Mode (regardless of which) could be rather distracting (visually) and rather annoying (from a gameplay perspective). Also, one would like to be able to target other ships, and possibly even engage in combat. So, there should be a key to toggle between Targeting mode and Movement mode.
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So, what do you all think?