G33X Nexus Entertainment > Suggestions

Space Ship Velocity

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Morgul:
Actually, subspace velocity is *absolute*. It's proportional to your 'height' in the 4th spacial dimension (aka 'subspace depth'). However, there is a maximum speed you can go, before your ship is torn apart atom by atom, and you make a nice pretty cloud of plasma.  :twisted:

--Chris

contingencyplan:

--- Quote from: "morgul" ---However, there is a maximum speed you can go, before your ship is torn apart atom by atom, and you make a nice pretty cloud of plasma. :twisted:
--- End quote ---


** Pilot clicks one more notch on throttle knob **

Ship goes FOOF! :-D

Hey - there's an idea - Who can make the prettiest plasma cloud when they explode? :twisted:

Caenus:
A thought.  Why not treat space as fluid instead of a vacuum?  Then velocity will simply be relative to the space you occupy.

Also by making space fluid, you can assign a vector field to any area of space.  Then assign curl and div values to various points which can in turn be used to affect certain "free floating" objects such as asteroids. 

Rosencrantz:

--- Quote from: Caenus on November 17, 2005, 02:25:02 am ---A thought.  Why not treat space as fluid instead of a vacuum?  Then velocity will simply be relative to the space you occupy.

Also by making space fluid, you can assign an extra vector field to any area of space.  Then assign curl and div values to various points which can in turn be used to affect certain "free floating" objects such as asteroids. 

--- End quote ---

As interesting as it would be to do this, I think that in the end it would be more beneficial to use a single object in the system as a point of reference, or make that point user configurable. Keeping track of an extra vector field on top of everything else that needs to be kept track of would bog down the server unneccesairly, imo.

Caenus:
yeah, that's true.  I was thinking of this all in reference to a single player game that might be installed to a machine via DVD-ROM.  I forgot about the server side LAG that would create.  If you're looking to determine the velocity vector and as such relate the motion of the machine to the world it rests in, why not relate the vector to the point that represents the center of gravity for the ship itself?  That would relate each individual's velocity to his/her relative position.  I dunno, I'm so tired, and I don't really know enough about what you guys are designing - I'm just a mathematics major talking out my ass.  ;D

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