G33X Nexus Entertainment > Bug Reports

Bug Reports For v0.3.1 alpha

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Morgul:
Well, it's that time again... we need to start listing all the bugs we can find, and squishing them till they go away. Here's the list so far:

The Bug List:[/u]

(Reported by Piotr Obrzut)
o Spaceship sometimes disapears (mostly after flying in darkness after hitting an asteroid)
It's quite possible that the camera can't keep up with the mesh for some reason... the mesh is moving too fast, and in one frame, the mesh is moving much rather than the camera. (perhaps we should take a look at how we're updating the camera position)[/i]

(Reported by Piotr Obrzut)
o Sometimes shooting doesn't stop after a mouse click
This is because we sometimes don't recieve a button up event from the mouse. (Instead it's sending a button click event) This is a CS problem, and we'll try to figure it out soon.[/i]

o Sometimes setting anything but the default video mode crashes the game.
We have no idea why this is. It works fine for all CS/CEL applications, but ours.[/i]

o Entities are never truly deleted.
This bug has been biting our asses for a while now. More work will be done on it.... eventually.[/i]

More to come, I assure you!

--Chris

tuxp3:
- fullscreen doesn't seem to work (on linux atleast)
- speedometer is hard to control, its not a gradual linear adjustment, its jsut needs tweaking, and the limits seem to not work (also i noticed controls were loose, if any control at all)
- lighting is weird when going directly towards "sun" if the wrong angle is used, then sun will disappear along with the "sheen/reflection" making it appear dark for small periods of time (its a special angle that one can get, but not keep)

Thanks, Andrew

this is my first bug report for you all, but im sure more will come.. if you want me to keep the more technical bugs seperate from the more 'playablity'-related ones, i can, but right now the first is a major one..

whitelynx:
- fullscreen: we noticed this too... It was noticed at the same time as the video-mode bug. (not sure why morgul didn't include it)
- speed: Actually, it _is_ linear, and there shouldn't be any limiting... In space, there's no limits to how fast you can go except the speed of light. :-P (and that will be passable in this game as well, using subspace) The controls are only "loose" because you're doing everything with reactionary thrust... you're only pushing against your own weight, since there's no air or ground to push on.
- lighting: This seems to be video card-dependent. I've run into this before on morgul's laptop, but it seems to work fine on both of our desktops. What video card/driver version are you using?

Dave

PS - If/when we move to the new forum system, I'm going to see if we can add some fields to the user profiles so people can put in information about their system.

tuxp3:

--- Quote from: "whitelynx" ---- speed: Actually, it _is_ linear, and there shouldn't be any limiting... In space, there's no limits to how fast you can go except the speed of light. :-P (and that will be passable in this game as well, using subspace) The controls are only "loose" because you're doing everything with reactionary thrust... you're only pushing against your own weight, since there's no air or ground to push on.
--- End quote ---

 The only problem with that is if i hold down the up or down, it can go to values that are insane, if i try to bring it back to "neutral" this becomes a problem timing it right, and the direction of the speed is not defined which is irriating.. perhaps color would help, or instead of speed, we could have thrust, which determines the speed... Just my 2 cents on that


--- Quote from: "whitelynx" ---- lighting: This seems to be video card-dependent. I've run into this before on morgul's laptop, but it seems to work fine on both of our desktops. What video card/driver version are you using?
--- End quote ---

 my gfx card is nvidia geforce 2 32mb, and i'm using nvidia's offical drivers just a version behind because they dropped support for my card in the newer versions

whitelynx:

--- Quote from: "tuxp3" --- The only problem with that is if i hold down the up or down, it can go to values that are insane, if i try to bring it back to "neutral" this becomes a problem timing it right, and the direction of the speed is not defined which is irriating.. perhaps color would help, or instead of speed, we could have thrust, which determines the speed... Just my 2 cents on that
--- End quote ---

1. Bringing the ship to "neutral" is as easy as releasing all the keys, since then there will be 0 thrust. If you want to stop the ship, try holding C. (read the README... it has the controls)
2. thrust instead of speed - When using the keys, the thrust would either be full or nothing. Thrust doesn't directly determine speed, it determines acceleration... so if you showed thrust, you could be moving at 324235 m/s, and if you released the keys, you'd still have 0 thrust. That's why we put numbers on the displays... since speed can go over the max of the display, that allows you to still see it. (although we probably should raise the max of the display.)


--- Quote ---my gfx card is nvidia geforce 2 32mb, and i'm using nvidia's offical drivers just a version behind because they dropped support for my card in the newer versions
--- End quote ---

Yeah, the other card we saw this behaviour on was also an older nvidia... I'm not too sure what to say about how to fix it, unless you want to try hacking CS a bit...

Dave

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