G33X Nexus Entertainment > Precursors
Galaxy Generator.
whitelynx:
Actually, even skyboxes have to be done in rectangular coordinates. _Everything_ that goes on the screen is rendered by Crystal Space, including the skybox, so no matter what, everything needs to be converted to rect coords before we give it to the engine. Even if we're rendering stuff to a texture, that should be done through CS, as it is many times more optimized and well-tested than any way we could come up with to do the same thing. ;)
Navigation
[0] Message Index
[*] Previous page
Go to full version