G33X Nexus Entertainment > Suggestions
Artificial Terrain Generation & seamless planet-to-space transitions
Recon:
Was looking into this, found some interesting links that i think you should read.
http://www.vterrain.org/Elevation/Artificial/index.html
and
A Real-Time Procedural Universe, Part One: Generating Planetary Bodies
http://www.gamasutra.com/features/20010302/oneil_01.htm
A Real-Time Procedural Universe, Part Two: Rendering Planetary Bodies
http://www.gamasutra.com/features/20010810/oneil_01.htm
A Real-Time Procedural Universe, Part Three: Matters of Scale
http://www.gamasutra.com/features/20020712/oneil_01.htm
Massively Multiplayer Game Development
http://www.charlesriver.com/titles/massivemultiplayer.html
Real-Time Atmospheric Scattering
http://www.gamedev.net/columns/hardcore/atmscattering/
all very informative and comes with well written open source code.well worth a look if you have not come across it before.
Regards
contingencyplan:
Awesome. This be VERY useful. I look forward to reading them.
Thanks!
Morgul:
That is exactly what we needed! Thanks a bunch!
Cplan, it's you job to go through those articles, and get really familiare with them. In about a week, I'd like to be able to get you and whitelynx to hash out a proposal for CS to add support for those features, or at the very least whatever framework is needed so we can add those features as plugins ourselves.
We're one step closer to where I want to see precursors get. :-D
Recon:
Was thinking of tring that myself. making a wrapper for Sean O'Neil code. Then i looked at it for a while and thought that I do not know CS or C++ well enough yet. Still giving myself a pain in the head trying to figure out settransform and the O2T and T2O. cant seem to get meshs moving the way i want lol.
Anyway, thought that you would like that code, and has a very good docs to help you understand this code.
Would like to see what you come up with :)
Regards
PS the code can be DL from http://sponeil.org/downloads.htm
and I came across another program that implements a better algrothim SOAR instead of ROAM. not open source though
http://web.interware.hu/bandi/ranger.html
Rosencrantz:
--- Quote from: morgul on September 01, 2006, 11:38:10 am ---That is exactly what we needed! Thanks a bunch!
Cplan, it's you job to go through those articles, and get really familiare with them. In about a week, I'd like to be able to get you and whitelynx to hash out a proposal for CS to add support for those features, or at the very least whatever framework is needed so we can add those features as plugins ourselves.
We're one step closer to where I want to see precursors get. :-D
--- End quote ---
I read through some of those articles and they've got alot of good things in them.
However, I think in the 1st or 2nd article he was using ROAM. I think there's a better alg out there than ROAM. I'll look around and see if I can find it.
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