G33X Nexus Entertainment > Precursors
New HUD in Development
topher:
From my experience all the major games are going to the xml defined interfaces.
A couple of years ago Everquest changed to using xml for their interface. Players could unlock windows, move them, change the color, transperancy, etc through the game or via raw xml data. A lot of players of EQ are damn good with xml and did some amazing things. The problem people saw was every time the EQ staff patched anything to do with the interface they would have to rework their version.
My vote is a default interface, an ingame edit for layout, and the ability for advanced users to make there own and publish them (everquest had third party sites like www.eq-interfaces.com ).
Wow, i did some research into what the Privateer 2 interface looked like (i remember it being awesome way back when) and found this:
http://image.com.com/gamespot/images/screenshots/7/198347/private2_screen005.jpg
topher
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