G33X Nexus Entertainment > Precursors Artwork

New Logo Icon Rendition

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contingencyplan:
Well, of course - y'all are part of the arteest side of the game. I'm on the programming side - my terms generally center around polymorphism, template specialization, dynamic allocation, and segmentation fault (and its corresponding term "SHIT!").

If you care, please enlighten.

ryguy_1617:
*ryguy_1617 doesn't get that  ???

Caenus:
I do . . .

SEG FAULT!!

NOOOOOOOOOGODDAMNYOUMOTHERFUCKER!!!!!!!!

contingencyplan:
^^^^ Something along those lines. Actual terms vary from coder to coder, but generally center around a series of explicatives screamed at high volume (and sometimes high pitch).

NeoLithic:

--- Quote from: contingencyplan on July 07, 2006, 04:52:39 pm ---Though I have no idea what y'all are talking about (explanations welcome, of course), I'm definitely looking forward to seeing it.

--- End quote ---

Outer Glow - Essentially it add's colour to the exterior of the selection that is faded out over a distance defined by the user. Instead of using just one colour for this, I created a Gradiant (which is a row of different colours that blend and fade into one another at points that I define) and used that for the colour. I also added a little noise (distortion that breaks up the smooth blending).

Inner Glow - This is essentially the same thing as an outer glow, except it works for the inside of the selection. All I did with this is crank up the size, and add a lot of noise so that it filled the entire interior of the logo, and the noise essentially just broke it up and gave it a faded look.

Hope this helps. I'm just self taught, so don't expect too much in the way of explanations. I pretty much know how it works, just not how to describe it. lol.

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