G33X Nexus Entertainment > Precursors Artwork

Hud Concept 0.1

(1/2) > >>

Neo:
See Attachment

whitelynx:
Nice. A couple of things I'd suggest... first, add more. This HUD doesn't really display that much in the way of information from what I can see. I need to see if we have anything written up on the wiki yet as far as what's expected in a HUD. If not, we should put something like that up soon as guidelines for HUD designs. Second, make the background of the HUD boxes a bit less transparent... it makes things hard to read when they're over a bad background. (like the strut in the upper-right of the screen) Third, make things a bit bigger. Bigger text = more readable. The thing to remember is that a HUD should be easy to get information from without needing to study it for any length of time. You should be able to tell what you need to know at a glance.

Xentither:
a thought perhaps, that the hud should differ with the ship. A massive kick your ass frigate and a mini godi'mscared hopper aren't going to have the same cockpits, and in the end, if you want an immersive experiance, it needs to be modeled, and for special bonus happinesses, the displays should be holographic projections, not flat screen distractions.

Caenus:
care to illustrate said extra happiness?

Xentither:
R-H-I-N-O, R-H-I-N-O, R-H-I-N-O and Rhino was it's name-o

Navigation

[0] Message Index

[#] Next page

Go to full version