Author Topic: Networking Preview Release on it's way!  (Read 6679 times)

Offline Morgul

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Networking Preview Release on it's way!
« on: May 18, 2006, 09:39:19 pm »
Sorry it's taken a while to get this out the door, however we've put a bunch of work into it, and only *just* got it working in windows.

As of right now, we simple have to package everything up. What you will notice in this release is:

1) The ability to start a server
2) The ability to start a client (who needs to connect to a server)
3) The ability to ram into each other!!!!!!

That's about it, really. We've done some map changes, and so many other things that I don't want to bother with listing it all. I will let you all know when it's up. I'm pretty excited.

--Chris
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The popular videogame "Doom" is based loosely around the time Satan borrowed two bucks from Vin Diesel and forgot to pay him back.

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Offline contingencyplan

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Re: Networking Preview Release on it's way!
« Reply #1 on: May 19, 2006, 03:12:59 am »
Perhaps we should keep a running "TaDa list" on the wiki - features and bugs fixed in the current release, to make it easier to see what is changed from one release to the next?

Of course, we probably already have this functionality elsewhere in trac, but it's horribly late, I'm tired, and I gotta be up in a few hours. Anyways, just thought I'd toss that out.

Looking forward to seeing what y'all have done!
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Offline Morgul

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Re: Networking Preview Release on it's way!
« Reply #2 on: May 19, 2006, 06:13:06 pm »
Well, actually we are doing something very much like that. Take a look at this: https://adidas.servegame.org/projects/precursors/roadmap

Also, there's the list of closed tickets per milestone: https://adidas.servegame.org/projects/precursors/query?status=closed&milestone=0.3.4 (yes, ignor the horrid colors... it's on our 'To be Fixed' list.)

However, not everything we did had a ticket... some were bugs we found, squashed, and then forgot about. So there's a bunch of stuff in this. Oh, and we figure sunday's a good day to get this done.
"Just because my math may tell lies doesn't mean that I don't understand the quantum mechanics of it all." --Caenus

The popular videogame "Doom" is based loosely around the time Satan borrowed two bucks from Vin Diesel and forgot to pay him back.

"In the beginning there was nothing. And it exploded." --Terry Pratchett

Offline Caenus

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Re: Networking Preview Release on it's way!
« Reply #3 on: May 20, 2006, 01:02:03 pm »
Found a couple of alpha testers here in Lubbock.  I'm gonna get them to download it.
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Offline Infernal

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Re: Networking Preview Release on it's way!
« Reply #4 on: May 20, 2006, 07:17:14 pm »
I could prob get a few alpha testers ill see if LPAA (Lan party association of acton founded by me) is interested.  Hehe ramming into people im gonna PWN YOU ALL.  8)

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Offline Morgul

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Re: Networking Preview Release on it's way!
« Reply #5 on: May 20, 2006, 09:29:53 pm »
lol. Keep in mind this will be an almost thrown together release, so it's very alpha quality. But, it's fun none the less.

Also, no damage yet, so it's just a bunch of bouncing. :-p
"Just because my math may tell lies doesn't mean that I don't understand the quantum mechanics of it all." --Caenus

The popular videogame "Doom" is based loosely around the time Satan borrowed two bucks from Vin Diesel and forgot to pay him back.

"In the beginning there was nothing. And it exploded." --Terry Pratchett

Offline Infernal

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Re: Networking Preview Release on it's way!
« Reply #6 on: May 20, 2006, 10:12:19 pm »
But if I manage to bounce you into a place where you get glitch-stuck I win :D....

Yesterday We Obeyed Kings And Bent Our Necks To Emperors. Today We Kneel Only To Truth - Kahlil Gibran