G33X Nexus Entertainment > Suggestions

What should go into the next version?

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Morgul:
True. Thinking about weapon recoil.... I don't know how much recoil there really would be shooting a giant ball of gass.... I know that if the thing has a significant mass it will do some recoiling.. but plasma = super hot gas..... I dunno. I think most space games have it be recoil-less (including missles, which is *not* realistic, and I don't want to do.)

fehknt:
well... plasma = super hot gas, yes, but _something_ is keeping it all together in a ball, and I always figured on some sort of magnetic bubble around it, which is fairly realistic, but you'd have to actually shoot a device that maintains the containment, which might be fairly heavy.  The momentum will be proportional to the velocity, while the _energy_  would be proporitional to the velocity squared.

Now, for a plasma projectile, the damage isn't so much kenetic energy due to velocity, but rather due to the plasma.  well, so maybe you'd shoot it slowly, but then it'd be hard to hit something because of the lag time between shooting and it hitting (or missing).  So you'd still want to shoot it pretty fast.

Also, remember that we're shooting a LOT of things.  The momentum lost could add up.  Hell, it could help manuvering, if you include a weapon that fired a large weight at high speed at a right angle to the ship?  Get some quick lateral motion, but don't have to turn.  Limited ammo though...  mmm, the possibilities.

Morgul:
... all of which are more than possible... actually likely given the physics system we're using.... and the general state of insanity among the Devs. :-P

Recon:
Personally I would think some sounds would be nice.
Sound is a very important to game immersion.
Brings up an interesting question as this is a space game and sound does not travel in a vacuum, could lead to a very quite game.

regards

whitelynx:
Yeah... sounds are important to immersion, but like you said, sound doesn't travel through a vacuum. What we're hoping to do is get ambient ship noises eventually (read: probably not for another 2 releases or so) like engine hum and computer noises, and probably some rather loud sounds when you run into something. Also, depending on speed, you may run into space dust or other such junk, which would make some pinging noises against the hull. Aside from that stuff, we're hoping to get music in there in another release or so, which will help keep it from being _completely_ quiet.

Wow... this was a really old thread :P

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