G33X Nexus Entertainment > Suggestions
What should go into the next version?
Morgul:
Well, Dave and I are gearing up for the next release, and I wanted to ask the general community what they would like to see done for the next release. I'd like to get one more release out before the summer, so that means 2 weeks for Dave and I to add features and fix bugs. Most bugs likely as not will go unfixed from the other release, simply because tracking them down could take months, but we'll try to get the most annoying ones out of the way, and try to focus on playability. Here's a couple ideas, and comments on them:
o Lower Poly map -- Is this important for people testing?
o More Objects in the map -- This means more polys and lower frame rates
o Ship Systems -- This would also mean the ability to take and deal damage
o Networking -- You could have a couple people join up, and shoot each other... yaaay!
Any other ideas? I'll edit this message when we've decided a few more...
fehknt:
First priority? I'd say more engine work. Like, when I hit something, be able to push it around. Actually assign (somewhat) reasonable masses to things based on size and composition and let us bump those astroids!
perhaps the plasma particles could have some small mass, but high speed (like most guns), so our ships can actually feel the recoil? probably beyond the current release, but maybe do it with some sort of large force acting on the projectiles as well as the ship for a short period of time, both objects starting at the starting velocity of the ship?
I'm not sure on the implementation details for the libraries you're using, so something like this may not be feasable, at least in the near future.
Morgul:
Well, the asteroid issue has bothered me. We se reasonable masses for it, but for some strange reason, the mass wasn't affecting the rotation...
...we forgot to multiply the moments of inertia by the mass (we set it to a unit moment of inertia for simulation stability reasons.
As far as the plasma particles.... it took me an entire night to get the plasma particles to *not* make anything they hit start very badly.... we'll up the mass some more, and see if it feels better. The physics engine already has force reactions in it, so the recoil soundn't be hard....
fehknt:
would it be hard to un-anchor the astroids? (as I'm guessing is done?) that would, I feel, add a lot to the feel of being able to _do_ somehting.
Morgul:
The asteroids aren't anchored. They just have masses of about 300 suns, or so, and screwed up moments of inertia.
(all that *should* be repaired in the next release... which will be in about a week, if everything goes well)
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