G33X Nexus Entertainment > Precursors
RolePlaying System
Morgul:
I'm going to be sitting down in th next few days to design the roleplaying system. I was wondering ho many people here had any roleplaying esperiance, and wanted to help me figure out how we should do this. The advanage we have over systems like d20 is tht we don't care how complex the equations are.. we've got a computer to do the math for us. Therefore we can do things like logs, and exponentiation, and other things like that.
Also, it would be nice if once I get the character creation part down, people created a couple characters. I ight even get a character maker page coded in PHP.
So, any thoughts?
Neo:
Whoohooo! I love RPs! I'll help!
d20, d6, d10 <== systems I've played
Dragondice, warhammer, boldersgate, CCG w/ dice <== games involving dice
And I once had this no-graphic game called Angband where you go and explore dunguns. This was your charatcter '@' a tile in the ground was '.' walls were '#'. A great dragon was 'D' and it had all different color on the text. Nice turn based game. */Drool\* I want it for PC... :'(
~Reynard
ryguy_1617:
Nice...the character creation will be in 2d for now I presume?
Morgul:
exactly. I'm working on this on paper for now, we'll see what my fuddled brain comes up with.
Rosencrantz:
I've got a fair amount of experiece roleplaying. I think the important part is not the size of the dice that you are using to determine what happens, but the flexibility and balance of the system that you are working in.
From what I've seen the GURPS system has a lot of good stuff(well balanced and broad in genre), but there may be licensing issues with using that system in a closed enviornment such as this.
A d20 system may be good to look at for balance purposes.
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