Open Discussion > General Discussion

GNE needs help.

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Infernal:
yeah don't feel bad morgul, you are asking for investors not charity. You could issue a few thousand stocks and charge a buck for each.

Morgul:

--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---I believe in this, so I'm willing to throw some money at it. At this point, I am interested in owning at least 5%, maybe as much as 10%, though I don't know yet. Lemme know how much you're charging per share.
--- End quote ---

I'm going to charge $35 per percent, I'm thinking. However, since you've been with us the longest, and hve put some of your own blood and sweat into it, I'll nock that down to $15 or $20 (negotiable).

--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---Now remind me - what is so special about an S corp?

Also, where are we going to be incorporated at? I know you said NY in the past, but also that y'all aren't going to be staying in NY indefinitely. Shouldn't GNE be incorporated in the state that we'll all eventually be working in (or at least the headquarters will be based in)?

--- End quote ---

Well, an S corp doesn't get taxed twice. basically, the owners only pay income tax on it. No messy tax forms for us!

As far as where we'll be incorperated in, we're looking at doing ti in delaware. See, you don't want to be encorporated in the state you're in, under most circumstances. See, each state handles corporations differently, and delaware gives a bunch of breaks. There's also no need to be encorporated in more than one state with an S corp. C corps (like Xerox) need to pay state taxes where their headquarters are, and therefor might pay less if they're encorporated in their local state.. but there's no requirement.


--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---So what will we be selling? What businesses are you planning to talk to, and why?

--- End quote ---

Well, we're going to be selling computer parts, and even possibly completel systems (like laptops). I'm thinking of talking to Asus, Soyo, Sager, and a few others who let you retail their things. What we're looking at doing is called 'drop shipping'. Here's a good article on it: http://www.entrepreneur.com/article/0,4621,306132,00.html There's a website called Global Sources (here: http://www.globalsources.com/) That would allow me to get into contact with these companies, request products for reveiw, and possibly even set up drop shipping contracts with them. Also, TigerDirect has an affiliate program (details here: http://www.tigerdirect.com/sectors/Affiliate/index.asp)


--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---Okay, something I'm going to say here. I honestly believe Precursors, in its current form, is WAY too big for us to get done before any of us graduate. Not even close. So as I'm pretty sure I've said before, I think our goal should be to get Precursors to the stage we can start talking to publishers about getting some SERIOUS (as in thousands of dollars a month) support and investment from them. Make enough progress to where they look at the game, think "holy shit, this is going somewhere,", and give us money (knowing that they'll get a huge return on that investment when they start selling the finished game). This means that we should start talking to a few now, to see what they are looking for in a demo of a potential game, and concentrate on finishing that and nailing that to the wall. Because there's no way of knowing how long it will take us to complete the entire game, and because it's almost certain that we won't before finishing school, it's too early to start talking about chopping time off the development of the game. Let's just work on the game for now with the mindset / goal of getting it to this level, then worry about finishing it after we've got some big $-muscle behind us.

--- End quote ---

You do have a point. I've got some thoughts on this, but I'm not in a place to put any of those thoughts into coherent sentences. I'll start a new topic on this later.


--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---Any guestimates as to what those are and how much they will cost (aside from the $600 mentioned earlier)?

--- End quote ---

Nope. Other than the $600, no clue.


--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---Don't. You're not asking for a handout, you're asking for investors. There's a difference, and the latter is perfectly acceptable and expected for this stage in the game. We're going to be asking for investments for a long time to come, even after the store takes off and we become much more self-sufficient.

--- End quote ---

Ok. You've got a point. But still I'm asking for donations too, which is almost a hand out... I dunno.

--Chris

ryguy_1617:

--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---
Okay, something I'm going to say here. I honestly believe Precursors, in its current form, is WAY too big for us to get done before any of us graduate. Not even close. So as I'm pretty sure I've said before, I think our goal should be to get Precursors to the stage we can start talking to publishers about getting some SERIOUS (as in thousands of dollars a month) support and investment from them. Make enough progress to where they look at the game, think "holy shit, this is going somewhere,", and give us money (knowing that they'll get a huge return on that investment when they start selling the finished game). This means that we should start talking to a few now, to see what they are looking for in a demo of a potential game, and concentrate on finishing that and nailing that to the wall. Because there's no way of knowing how long it will take us to complete the entire game, and because it's almost certain that we won't before finishing school, it's too early to start talking about chopping time off the development of the game. Let's just work on the game for now with the mindset / goal of getting it to this level, then worry about finishing it after we've got some big $-muscle behind us.



--- End quote ---

I definitely think this would be a good idea...with how big this thing is probably going to be....and since all of us are in school still--then probably once we would get to that point, we could all maybe get to a single location to work on it.  Once that happened [if this happened of course], it would be much easier to make large amounts of progress on the game. Dunno...just going to see how things unfold from here I guess.

Neo:
I would invest in stock (becuase that's what you are selling) If it weren't for the fact that I have no money.

~Reynard

ryguy_1617:

--- Quote from: Reynard on February 26, 2006, 04:55:35 pm ---I would invest in stock (becuase that's what you are selling) If it weren't for the fact that I have no money.

~Reynard

--- End quote ---

I'm in the same boat :(.

btw...:

--- Quote from: morgul on February 26, 2006, 02:53:47 pm ---

--- Quote from: contingencyplan on February 26, 2006, 02:25:27 pm ---So what will we be selling? What businesses are you planning to talk to, and why?

--- End quote ---

Well, we're going to be selling computer parts, and even possibly completel systems (like laptops). I'm thinking of talking to Asus, Soyo, Sager, and a few others who let you retail their things. What we're looking at doing is called 'drop shipping'. Here's a good article on it: http://www.entrepreneur.com/article/0,4621,306132,00.html There's a website called Global Sources (here: http://www.globalsources.com/) That would allow me to get into contact with these companies, request products for reveiw, and possibly even set up drop shipping contracts with them. Also, TigerDirect has an affiliate program (details here: http://www.tigerdirect.com/sectors/Affiliate/index.asp)



--- End quote ---

...the GNE online store would bring in some revenue as well, correct?

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