G33X Nexus Entertainment > Bug Reports
Alpha Testing: Suggestions - Bugs - Errors
Neo:
--- Quote ---Why exactly do we want yaw and roll at the same time? I can only see that making things much more confusing. Especially since there would be no up/down. (pitch is pointing the nose of the craft up and down... yaw is pointing the nose left and right, and roll is tilting the craft from side to side) Instead, I'd suggest using numpad '7' and '9' as roll left/right, and '1' and '3' as yaw left/right.
--- End quote ---
I wanted to be able to simulate a sort of joystick from the key board. You would start to move in an upritght dirrection and role off the target. This would be nice for tactical manuvers. You woulnd't want to move strate anyway. Haveing the numbpad arrows (2,8,6,4) to move verticaly and horistontaly without changing dirrection would also assist in tactical manuvers. I think I got yaw confused... I think it would have to be yawright+roleright+up on 9. I think that's what I meant. O.o you tell me. So that in a list would be:
Up+LeftYaw+RoleLeft = 7
Up+RightYaw+RoleRight = 9
Down+LeftYaw+RoleLeft = 1
Down+RightYaw+RoleRight = 3
--- Quote ---Stop in all dirrections: Numbpad 0
Stop in all dirrections but forward and back: numpad 5
Accellerate Forward: numpad +
Accellerate Backward: numbpad Enter
Plasma: Space Bar
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Well When you place your hand on the keypad you notice that your thumb is on 0 and your pinky is on enter. This means that you have access to enter and 0 all the time. Useing the other keys requires a shift of the fingers. I was thinking about putting up 0 as fire, or maybe 5. 5, enter and 0 are the most accessible. You are right about the all stop. That frees up 0 for fireing. I think we should use '.' for stop rotation. I like / and * for switch dirrection. And what to do with '5'...
whitelynx:
--- Quote from: Reynard on March 08, 2006, 11:49:08 am ---I wanted to be able to simulate a sort of joystick from the key board. You would start to move in an upritght dirrection and role off the target. This would be nice for tactical manuvers. You woulnd't want to move strate anyway. Haveing the numbpad arrows (2,8,6,4) to move verticaly and horistontaly without changing dirrection would also assist in tactical manuvers. I think I got yaw confused... I think it would have to be yawright+roleright+up on 9. I think that's what I meant. O.o you tell me. So that in a list would be:
Up+LeftYaw+RoleLeft = 7
Up+RightYaw+RoleRight = 9
Down+LeftYaw+RoleLeft = 1
Down+RightYaw+RoleRight = 3
--- End quote ---
Again, I think you have them confused... I would imagine you actually want something like this:
* 7: pitch up, yaw left
* 9: pitch up, yaw right
* 1: pitch down, yaw left
* 3: pitch down, yaw rightI don't see the point in including roll in these. If anything, it would be disorienting.
For now, we won't be able to do this. To be able to do this, we'd need to support scripting of input actions so that we could make new functions that included other basic functions. (like making an "up_right" function that rolls right and pitches up)
--- Quote ---Well When you place your hand on the keypad you notice that your thumb is on 0 and your pinky is on enter. This means that you have access to enter and 0 all the time. Useing the other keys requires a shift of the fingers. I was thinking about putting up 0 as fire, or maybe 5. 5, enter and 0 are the most accessible. You are right about the all stop. That frees up 0 for fireing. I think we should use '.' for stop rotation. I like / and * for switch dirrection. And what to do with '5'...
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Ok, what about this: (all on the numpad)
* +: throttle up
* enter: throttle down
* -: zero throttle
* 5: stop lateral movement (but not forward and backward)
* 0 (insert): fire weapon
* /: previous weapon
* *: next weapon
Something to note in the above list is that we've reworked how the throttle works; instead of holding down the throttle to keep accelerating, each time you press (for instance) throttle up, it will increase your target speed by one unit. There is a maximum target speed that you can set for the ship. (more on this later) Then the ship will automatically use its thrusters to try to match the target speed you set. This way, zeroing the throttle will bring you to a full stop. (at least forward and backward)
Dave
Caenus:
Yeah, I cranked my throttle to full on my joystick and crashed the game.
Neo:
Ah, that sounds right. I am not very 'flight' orented. I just know how to do it, not how to explain it.
~Reynard
ryguy_1617:
--- Quote from: Caenus on March 09, 2006, 02:16:43 am ---Yeah, I cranked my throttle to full on my joystick and crashed the game.
--- End quote ---
Heh...same happened to me :-P.
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