G33X Nexus Entertainment > Precursors

Space Flight Controls, and Realism

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Morgul:
Oh, as a note, macguyvok is the God account on these forums.. I mistakenly logged in as him... so assume the above post came from me.

--Chris

fehknt:
This is what I thought, based on what you've been talking about, and what the webpage said.

Glad you like the idea...  

I would assume that the RTS elements may at times tie into the space fighter and simulations?  maybe even the FP sections?  Offer high pay to get a few human pilots in right where they're needed for your battle of mostly computer-controlled ships?  I could see a good fighter really turning the tide in a high-odds situation...

Not completely clear on _what_ gets done in FP mode... simple interaction?  Maybe exploration of an unknown planet?  maybe i need to re-read the faq?

Morgul:
FP mode will also be combat as well as what was listed. You can have basic interactions, walk to and from your ships (inside bases, on planets, etc) and ofcourse, fight if need be.

whitelynx:
Back to the original topic, flight controls... Controls could even be configured and saved on a per-system basis. Even better, they could be saved _with_ a system. That way, if you buy a control system off someone, you need to reconfigure it to suit your control style unless you _want_ to use their controls.

Dave

Morgul:
Interesting idea... It's customizable, but you actually *have* to customize it! :-p I like the idea.

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