G33X Nexus Entertainment > Precursors

Space Flight Controls, and Realism

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topher:
So do we have a current keyboard mapping definition somewhere?  I've played the alpha at home and i have a hell of a time fiiguring out what i am doing.

contingencyplan:
Judging by the SVN, try precursors/config/keymaps/Default.cfg

~Brian

whitelynx:
topher: Also, the default key bindings are in the readme. (which is available on the website, on the downloads page.)

Dave

BigDan:
You Know I think that if you make a few entry level ships for the nwbs in the game and rig them with very easy controles (You know kinda point and go) it would be great for starting off, then when you gain experience in the game you move on to more advanced ships alowing for more personalisation with the controle configuration and alowing the pure phisics to take over thus alowing the player to gain experience in flight as well while there carecter gaines experience.

as for capital ships I figure you need to gain a certain amount of experience flying small ships and how the physics work in real space before you are alowed to piolet a large ship and crash with all hands on board.

you figure if you are flying a large ship like that there has to be other people on board and these other people could be other players, hence if you crash and burn so does everyone else.

This as we all know is the gole of of this virtule world , to make it as real as posable, so as for the controles I feal that we need to make them as user friendly as posable to start and then when knowlage is obtained and practice is perfected alow the player to advance on to bigger and tuffer things thus alowing ever more chalanging play to ocure and keep all players interested much longer.

We all know that when we get a new game we play it for a while and after gaining some form of competency within it we get easly bored and move on to newer if not greaner pastures, so if our chalanges are always changing and keeping game play new I think you will see the gaming audience take hold and make it there own and stay with this game and within this gameing comunity much longer .

I think that the old argument of game balance will be meet with a little more enthusiasium and a lot less griping as well since things will be more like real life on many levels, such as, if you get killed your carecter is dead, and can't be raised like lasurous from the grave, so you have to start fresh even though you can take alot of your stats and put them twards a new carecter.

now getting back on track, the controles should be easy on one or two ships when you start and as you advance you move on to other ships that have been coded as normal life ships with all of the advantages and disadvantages as well.
I think this will keep more players in the game and alive as well.

BigDan:
Sorry guys got a little long winded

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