G33X Nexus Entertainment > Precursors Artwork
human head
ryguy_1617:
Ok: Second attempt at human head modeling! :-D [still used same undetailed texture atm.]:
Caenus:
There should be a crease running from the outside of the nostril to the corner of the mouth, that'll help smooth out the cheek. The nose is far too wide for his bone structure. Try more than anything to get the skin to be perfectly smooth. It looks like modelled clay right now, it should look like a single layer.
All in all, not bad. Nice job getting rid of the white fuzz.
ryguy_1617:
ok, I'll work on that...and yeah, that's what I couldnt think of, the crease goes from the nostril. Thanks.
Caenus:
If you want a good idea on nose width realize this:
when you look directly into his face (portrait view) draw lines from the center point on his eyeline (directly between his eyes) to the corners of his mouth (forming a triangle). The two sides of the triangle will touch the outside edge of his nostrils. I'll try to mock up a quick jpg for you.
Also note from the pic that if you do the same trick with the bottom of the nose and the edges of the bottom lip, you will get the exact width of the chin. The eyes have exactly one eye width between them.
ryguy_1617:
Ok, thanks...by using that, [front view] I think I have the proportions about right {once I know the proportions are good, I'll work on the details; EXAMPLE: the dimples, texturing}
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