G33X Nexus Entertainment > Precursors

Experimental technologies?

(1/1)

contingencyplan:
Looking over the technologies part of the storyline - black projects, horror stories, death and mayhem...  This gives me an idea:

What about these black projects?  Maybe we could give certain players (who have distinguished themselves or something) the option to participate in the experiments - with a high amount of risk vs. reward of course.  If the experiment goes wrong, then the player could potentially die.  However, if the experiment succeeds, they gain great recognition, and get a big reward (likely related to the experiment), in addition to a pretty big boost to their skills.  

The success would involve some amount of randomness, but would also rely heavily on the players' skills in research and the like.  Perhaps that could even be a specific skill area - Experimental Project Research or something like that.

~Brian

Morgul:
Well, how much more reward do they need, other than "You now have access to technology no one else has. Yaaay for you." ? I mean, their skills will increase (due to the difficulty of the task involved) and whatever doesn't kill them makes them stronger... right?

I don't think we need to have a specific skills area for this, just require other skills areas that relate to it.

Side note: I think it would be funny to see someone testing a new propulsion technology.... and have something go wrong, and it throws them back into the past like 30,000 years.... Hehe. I'm so sadistic. :-P

--Chris

contingencyplan:
Player gets in cockpit.

Player turns on engine.

Player's ship starts to fly.
Audience:  "ooooh..."

Player's ship sputters, then flies in a sudden burst of speed while spiraling uncontrollably.
Player's ship explodes into a fireball of death and destruction.
Player dies, has to recreate character from scratch (with a -10 INT for stupidity in the last life).
Audience: "WHOA, COOL!"

Sadistic?  You haven't seen sadistic...

Anyways.
~Brian

Navigation

[0] Message Index

Go to full version