G33X Nexus Entertainment > Precursors

violence...

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ryguy_1617:

--- Quote from: ryguy_1617 on January 23, 2006, 05:00:27 am ---Ok. I agree about the overly violent games, it really isn't worth it...that is one of the reasons I look down (among other things) on the GTA series...[IE- if you shoot someone in the head, it blows off.

--- End quote ---
   

contingencyplan:
What's with the double post, ryguy?

Anyways, I don't think we have to eliminate all violence - a person's head blowing off may be something we can turn on / off in-game. On the other hand, it may be just plain too complex to implement that aspect of it, so we just leave that aspect of realism out.

I think we should go for realism, but I don't think we have to take it to the point of gratuitous gore. (Hostel is a good example of the latter - see my review (posts on 2 forums that say the same thing)).

And don't worry, I'll be posting my review of Underworld 2 soon. Maybe go see it again with Caenus, since he was talking about that tonight. Then do a review. Anyways.

Caenus:
Shyeah - I'm looking forward to it.  I think realism is one thing, but hyperreality can be too much. 

Saving Private Ryan is considered to be one of the most graphic movies of all time, but it's honestly just REAL.

contingencyplan:
Agreed.

morgul and whitelynx need to fly down to watch Underworld with us. It was GOOOD.

ryguy_1617:

--- Quote from: Caenus on January 24, 2006, 01:56:24 am ---
Saving Private Ryan is considered to be one of the most graphic movies of all time, but it's honestly just REAL.

--- End quote ---

Yeah, I agree.  In order to represent wars best you have to make it look realistically violent.

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