G33X Nexus Entertainment > Precursors

violence...

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ryguy_1617:
Something that just came to mind for me...in the fps mode of precursors, how violent will it be? Will it be realistically violent, overly violent, or unrealistically nonviolent?  (I really don't have any preference...)

Morgul:
I want to have violence settings. By default, I think it will be either realistically violent, or nonviolent. I don't think it will be overly violent even as an option.

contingencyplan:
Extreme, senseless violence isn't worth much, but realistic violence can be. I don't think we need to throw in violence for its own sake; it should either be part of the storytelling, or done for realism's sake.

I second the selection option, as well.

Caenus:
If at all possible you ought make it where you have three classes of AI - friendly, neutral, unfriendly.  Neutral could be provoked into an attack but it would take a while.  Unfriendly . . . well . . . just sneeze and see how many of them want to rip your head off.  I think the violence should be determined by the action required.

In fact I believe that the Army Rangers call this "Violence of Action"

ryguy_1617:
Ok. I agree about the overly violent games, it really isn't worth it...that is one of the reasons I look down (among other things) on the GTA series...[IE- if you shoot someone in the head, it blows off.

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