G33X Nexus Entertainment > Precursors Artwork

HUD COntest Design: Hudcomp7

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Caenus:
Zarkin' A!




If you don't get that, you suck.

Neo:

--- Quote ---Random idea. Model a HUD in 3D studio, render it, and then do touchup in photoshop.
--- End quote ---

http://forums.g33xnexus.com/index.php/topic,324.0.html

Doesn't seem so random now, does it?

~Reynard

BTW if anyone (looks at contingency and caenus) of you wants to help me get crystal space on my comp and compiled I could (eventualy) re-do said post and fix it 3d.

Caenus:
Talk to contingency - I'm sure I could do it, but I have no prior experience in it.

Morgul:

--- Quote from: Reynard on January 22, 2006, 09:37:46 pm ---
--- Quote ---Random idea. Model a HUD in 3D studio, render it, and then do touchup in photoshop.
--- End quote ---

http://forums.g33xnexus.com/index.php/topic,324.0.html

Doesn't seem so random now, does it?

~Reynard

BTW if anyone (looks at contingency and caenus) of you wants to help me get crystal space on my comp and compiled I could (eventualy) re-do said post and fix it 3d.

--- End quote ---

Umm.. hold on. Let me explain something. CrystalSpace is the game engime... it's not a development tool for the art. It's not what you might be expecting.. it's simply a collection of C++ functions... no GUI or anything. You also don't need it for this... instead, get Blender (www.blender3d.org) and use that. We can export directly from Blender to a format that can be read in by the game. (well, with a plugin installed, but we'll figure that out once we get there.)

--Chris

Neo:
Ah, I see. The way it has been talked about in the past made it seem like it was the 3d studio. I guess I miss read it all. ok, I'll get right to work on that. (right after calculus)

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