G33X Nexus Entertainment > Precursors
AI in the game
Morgul:
Definitely. Currently the behaviour system is in major flux (redesigning it) and all, but once it's set up, it will be wasy for us to write up some good documentation for it that will allow you to write an AI control behaviour without understanding majority of the code. :-)
I'll let you know more, as we do.....
--Chris
Panda:
okie dokie. when you get that done just let me know. you should have my email addy. if not just message me on the boards.
contingencyplan:
Hey Panda!
Glad to have you aboard. I'm (hopefully - homework willing) going to add you to the svn and trac systems tonight so you can check out the code and the current task list for the project. We'll have to get together sometime, likely this weekend, and work on the code a little. Bear in mind I'm still getting my head around most of it, so I dunno how much help I'll be. However, when you're not busy at work, we can all get on IRC and discuss it (morgul and whitelynx included, hopefully).
Morgul, we should add a ticket to Trac for the AI stuff so Panda can start working on that (to some degree, anyways - I know we're still moving stuff around, but maybe Panda can help with that). I'd add it myself, but I am not certain what all's involved.
Thanks,
~Brian
contingencyplan:
Panda, I sent you an email with the Trac and svn information. Please check it out and either email me or post (preferably) that you've gotten both of them set up.
Also, start posting your ideas on AI on the forums. Morgul and Whitelynx are both open to suggestions :-).
Thanks,
~Brian
Panda:
just got the source and such last night. gona look it over to see how you have things setup and go from there.
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