G33X Nexus Entertainment > Precursors Artwork
HUD Contest Design: Hudcomp6
Caenus:
That's not a bad idea
Neo:
Well great... now I have to work.
~Reynard
contingencyplan:
Well, I'd be more for transluscent with toggle, rather than tabs and toggle. The reason? We should decide what we want it to be like before we decide on toggling, since we will want to have some amount of that information up at some points in time. When it's up, the information display should be as least disruptive as possible. Then, we can add on toggling / levels of transparency later. Further, most people won't want to toggle stuff on or off - that's one more thing to have to keep track of. The principle of programming language design (as implied by Dr. Cooke) applies here as well - the fewer things you have to keep track of, the better off you are. So relying on a toggle system to overcome the loss of screen real estate is a bad system to get started.
Neo:
This actualy reminds me ALOT of my "GameHUD-Black1.1-SubLiteBlue"
The toggle system was one of the ideas that I was going for in that first design.
Of cource after that I got read the races and what they (g33xNexus) were looking for in each race. I figured a different HUD for each race would add more 'realism' to the game. So then I made one for the human race (Leagehud) and then one for the NorAellian. Keep up teh gud works.
~Reynard
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