G33X Nexus Entertainment > Suggestions

Programmable AI

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PhinnFort:
A really nice feature, when you get the game into a more working condition (with ship systems, etc.), would be the ability to program the AI for different things yourself. Has anyone here played DroidBattles? It's a programming game, where you program robots in assembly, and afterwards fight against other robots.
Imagine having a big multiplayer ship (like someone else suggested), where you can code the AI which controls i. e. the gun turrets yourself, or maybe if you have a lot of fighters with it, run by your own code. It would be really cool, since you don't need to fill up your ship with a full crew.
The language which jumps to mind is Python, which is really simple, and (i guess) easy to implement (it's implemented in many other games/programs).
Just a thought.

-PhinnFort

Oceanus:
I am sure this would give people who know python already a huge advantage over those who dont.

contingencyplan:

--- Quote from: National_Cookie on January 16, 2006, 06:58:51 pm ---I am sure this would give people who know python already a huge advantage over those who dont.

--- End quote ---

Somewhat rectified by the fact that other people will have skills that the Python coders lack. The Python coders can write AIs and sell them (in-game, preferably) to those who lack such skills, much in the same way that coders and software engineers write code for customers who do not possess the ability themselves. It evens out, methinks.

Caenus:
Unless a python coder just wants to be a dick about it.  Gotta remember, in an "all things equal" universe, people will inherently do things to benefit themselves most. 

"Hmmm . . . do I make an ally or blast the shit out of him and make him my slave?  Decisions, decisions."

PhinnFort:

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