G33X Nexus Entertainment > Suggestions
Gameplay
contingencyplan:
Well, to post quickly, we could have two sets of research areas - one that can be customized enough that everybody researches it (leading to particular tweaks and such for different groups), and one that is so major and takes so long that while everybody's researching it, the first to get it is the main one to reap the benefits. Alpha Centauri had something like that, though I forget the name of them at the moment.
But those major things are few and far between, since they modify the face of the game SIGNIFICANTLY. However, I could definitely see where people could research different things out of the same set as everybody, but be able to tweak that research. Perhaps having a static set of research would be a bad idea, anyways - you have areas you can conduct research in (and you actually conduct research), so you can really research the hell out of shields, for instance, and come up with advances that no one else has.
Okay, I'm going to stop my ramblings now. But seriously, what do y'all think? Feasible? Possible? Enjoyable?
ryguy_1617:
Well... I will leave it up to the developers to decide if it is feasable or not, but it would most definitely make the game more enjoyable. Yeah, and I like the idea of being able to research things in more depth and come up with more results. Like, perhaps, there could be a way to experiment with different materials collected on different planets, asteroids, etc. to get better or completely different results. Maybe in order to do this, you would have to upgrade your ship to have a certain on-ship laboratory level to research specific things, and maybe make it to where, for some research areas, money AND rare materials are required. These are just some of my thoughts about how to make it uniqe.
contingencyplan:
--- Quote from: ryguy_1617 on December 15, 2005, 11:10:05 am ---Well... I will leave it up to the developers to decide if it is feasable or not [snip]
--- End quote ---
One thing to keep in mind - even if it's on something techical (like programming), we want the input from EVERYONE, ESPECIALLY non-programmers. Programmers / Computer Scientists usually have a certain mode that their minds work in. Having a fresh perspective from someone with a different mindset can sometimes knock something loose up there, showing us something we would have never thought of.
Just thought I'd throw that out. Carry on.
Caenus:
As a mathematician, I've found that there are two basic types of research. Public and private. Why not incorporate that? Have a base research (public) that can be purchased, and then several different upgrades based upon the research dedicated to whatever by the player (private).
This way, no one has a MASSIVE advantage, but everyone is unique.
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