G33X Nexus Entertainment > Suggestions
Gameplay
Infernal:
Ship to ship combat, The funnest part of any game ( =.
Missle lock: If you are in a certain range of a ship (x) and have you cross hair on a target ship for a certain amount of time ( y) (x,y based on the technology you are using on your wepons system) You gain a missle lock. With a missle lock you may send missles at the target which home in on it and try to destroy it. Ships with missles following them my manuever and try to get rid of the missle.
Energy Management: You can manage your energy usage. You would be able to increase power to the engines making you go faster by decreasing power from wepons and sheilds ( Usefull for making a quick get away) or you could decrease all wepons powers and engines power and attempt to crash into the enemies ship.
Research: I think you should gain a certain amount of income, some of which you can put into "Research". Every user would start out with a certain amount of available research material ( eg. Plasma guns, Transdimentional sheilds). The reasearch would take a certain amount of time based on the amount of money put toward researching. New research oppertunities can be opened up by exploring different regions which have different technologies, and perhaps some can be opened up by quests. This would add a whole different unique aspect to the game which i beleive would improve it alot.
Bases: I think you should also be able to create bases and mining bases. These bases would produce you income and make you be able to manufacture ships and ship accesories ( Missles, Ship upgrades). It would make it fun if the bases were conquestable so enemies could attempt to attack you and take your base.
Multi-player ships: Large ships where more the one player works together, If the freighter gets attacked all the people on the freighter will work together to protect it. This will add an even larger multiplayer aspect to it creating "teams".
hehe well those are my ideas
-Infernal
contingencyplan:
Well, good ideas all, and I agree with most of them, at least in principle.
However, I think that the research and base things are going to be more team-oriented - you have to have a really big group to have a research team that's constantly researching, for instance. That's not to say that an individual may be able to research some things, but most stuff like that is going to be relegated to larger groups.
Same goes for mining - it's costly to build, maintain, and protect a mine, so much so that only major groups can afford it.
Another thing with research - doing research on ground-breaking, game-changing stuff (e.g., the transdimensional shields you refer to) are going to be so complex that they are only going to be researched by the highest-powered teams out there. Further, such research is going to take time, and lots of it (not just a few days, but perhaps 2 or 3 weeks). However, after researching the field, the team that succeeds first can patent the idea or something so that they can generate potloads of revenue from it. But once that research is complete, nobody else is going to be conducting the research in quite the same way. Thus, some of the idea that everyone is going to be researching the exact same set of things is erroneous - while a few basic things may be researched, the major stuff is going to be done once.
That's my view, personally.
ryguy_1617:
...I'm not sure about research though, how would it be made realistic? If you think about it, you wouldn't have to have everyone do research to get certain upgrades in real life, in reality, only a few people would conduct the research and then the rest of the researchers' allies would reap the rewards as well. I like the idea, but how to make it realistic...
Infernal:
Well I agree with what you guys said, but I would rather not have the revenue part because its usefull to have a research item that no one else has. Hehe and yes transdimentional sheilds should take while :D. I like the idea that you can change the game with a research and then of cource your accosiated with the research making you a "Legend" In the game.
ryguy_1617:
OO ok, yea that would be cool. Like, there are ways to research things that make your arsenal unique. Ok I gotcha. :)
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