Author Topic: HUD Contest Design: NorAelian0.2  (Read 4252 times)

Neo

  • Guest
HUD Contest Design: NorAelian0.2
« on: November 30, 2005, 11:37:04 pm »
.
« Last Edit: July 30, 2008, 10:30:34 pm by Reynard »

Offline ryguy_1617

  • 3d Modeler
  • Commodore
  • *******
  • Posts: 474
  • Karma: +6/-21
    • View Profile
    • http://flashcubestudios.com
Re: HUD Contest Design: NorAelian0.2
« Reply #1 on: December 01, 2005, 02:47:43 pm »
i think its cool, but you might either need to make it a little more transparent or a little less crowded so that your view is bigger, but i think its really cool so far

Offline Infernal

  • Captain
  • ******
  • Posts: 295
  • Karma: +4/-1
    • View Profile
Re: HUD Contest Design: NorAelian0.2
« Reply #2 on: December 12, 2005, 07:22:04 pm »
I think its perfect.  Ryguy you got to remember most of the HUD windows you arnt gonna need most the time so most of the space will be free.

Yesterday We Obeyed Kings And Bent Our Necks To Emperors. Today We Kneel Only To Truth - Kahlil Gibran

Offline ryguy_1617

  • 3d Modeler
  • Commodore
  • *******
  • Posts: 474
  • Karma: +6/-21
    • View Profile
    • http://flashcubestudios.com
Re: HUD Contest Design: NorAelian0.2
« Reply #3 on: December 13, 2005, 05:23:25 am »
oo yea, i forgot that they arent gonna be out there permanently; my bad :) . In that case I'd say its very good.

Neo

  • Guest
Re: HUD Contest Design: NorAelian0.2
« Reply #4 on: December 13, 2005, 07:49:36 am »
If I ever get the next update out I'm going to reduce the distance between the left and right sides to where they are about as large as the top's 3Dish spacers.

~Neo