G33X Nexus Entertainment > Precursors
Money
Morgul:
I believe it would be simple enough as having the server take care of it, and automatically deducting the amoutn from the person's account. If they don't have, a line of credit will be extended by thier bank... at a nice fee + interest. If they don't pay... well... that's what bounty hunters are for. :)
fehknt:
Yes, but I don't think that players should have to figure out what they owe by adding up all thier fees themselves. There should be an easy way to find out what you owe.
contingencyplan:
As far as having to "file" taxes... I think we should definitely leave that out. By that time, technology will be advanced to the point that the gov't will know most of the info about law-abiding citizens. Thus, they can tax people correctly, according to whatever rules are in place, without any user intervention. In any event, if we add a bunch of bookkeeping to a player's responsibilities, people will get bored / frustrated / torqued off, and leave. Not good. At most, we should simply send them the bill or something, and have them click a button to pay it. This gives people the option of not paying.
Also, instead of income tax, we could have a sales tax. Texas, for instance, doesn't have a state income tax; rather, we do sales taxes (and property taxes and a bunch of others at the varying levels of gov't that I haven't taken the time to research yet...). So we could have things in the game have an additional tax on them (that should be clearly evident when purchasing something - that way, we don't get someone going "But it says $80k, and I have $80k?!"). Or, we could do property taxes - you can do the real-estate thing, but you have to be able to pay the taxes on the land you own. Or docking fees. These ideas sound good.
Or, we could have the Terrans do an income tax, and the League do property or other kinds of taxes. Or vice versa, or some combination. Makes working with one group or another more interesting.
I'm not sure taxes are such a good idea, though. On the one hand, it does add to the realism of the game - we have governments, and those governments must be sustained. However, I'm not sure people will enjoy playing the game if there's an added burden of paying taxes, regardless of the type.
If we do end up doing taxes, it MUST be for a purpose other than "realism" - the money must actually go somewhere, to someone, to do something that the players can see. Otherwise, people will resent paying them (much like many do in real life...). So before we decide HOW to collect taxes, we must decide WHAT that money will be used for. And if the ideas don't knock our socks off, I think we should consider dropping the tax idea. I don't think we should just create "money sinks." We should do something that the players will find worthwhile.
~Brian
Duffy:
An automated system is probably the best, but since it sounds like Finances can become a mildly important part of the game I suggest adding a Finance screen to the interface, it would show what you totally owe and the breakdown, it would also give you the option to pay now if you have the spare cash at the moment and to pay certain bills only (whatever reason you may have). With these sort of options it covers those who don't really care that much and just pay what they owe whenever they owe it and for those who would like a little more control of what they pay and when.
Morgul:
The taxes idea was, for me, a tongue in cheek thing :-p.
Oh, about the realestate thing... It was commented that there could be a land rush, or something... Well, that's just it... How could there be, if there's already people living on them? Just because they're NPC's, and not players doesn't matter. It's not like this is a void universe that's being created as players join... it's already got most of the land taken up by it's inhabitants.
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