G33X Nexus Entertainment > Precursors Artwork

HUD Contest Design: LeagueHUDVersion0.2

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contingencyplan:

--- Quote from: Infernal on December 15, 2005, 03:03:30 pm ---With reason too! I was going to make a 2000 frame interactive HUD with flash but after seeing this.... Dont want to waste a few hours of work =D.

--- End quote ---

Personally (and I'm not going to be the main judge in the contest), I'd think that your time will be better spent brainstorming about other ideas and refining the ones you've already come up with. A good start will impress us more than a fancy flash animation, especially if we already don't like the style. (Note: NOT talking about anything I've seen so far - just making a general statement.) In short, I'd recommend a shotgun-theory approach: Blast out as much stuff you can in the general direction of the target, and see what's sticking. Then adjust your aim, and fire again. :)

Neo:
* Neo notes that contingencyplan always sucked useing the shotgun in Counterstrike

Morgul:
..Ah, but I suck with anything, yet I'm the manager of the project... so I guess their's and inverse relationship between Cs skill, and project ability...

contingencyplan:
But a direct relation between CS skill and spelling skill?

Sorry, with the whole spelling thing going on in Infernal's application, figured I'd toss that in. :P

Morgul:
Yeah, true.

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