G33X Nexus Entertainment > Precursors

Experience system

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whitelynx:
/me votes for logarithms.

Morgul:
Agreed.

/me votes for a TI-82 emulator to be embeded in the app to do the calculation.

/me is exhausted right now, and will likly regret this post.

--Crihs

fehknt:
actually, I just yesterday saw a c++ game design book from a friend of mine that suggested using logarithims specifically for advancement and experience.

ok, not terribly important, just interesting.

Morgul:
Well, it is interesting... nice to see other people suggest the idea. I really think it's the way to go.

topher:
My opinion is that in game skills, feats, abilities should have a 40% influence and 60% on the player at the keyboard (or joystick).  I',m not a great twitch player and i wouldn't want to have a gimped character because of it.  I'd still like to take out that 12 year old who plays 23/7 working on the fastest reflexes.

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