G33X Nexus Entertainment > Precursors
Law Enforcement in the Galaxy
Morgul:
--- Quote from: "whitelynx" ---[...]e thing about women liking men in uniform might be more important than you would think. ;-)
--- End quote ---
Definitely. I think that *should* be an aspect of the game... even thought we want to keep it non X-rated. Hrm... wanna start a new thread on sexual (or other) relations, and possibly the Role-Playing aspect of the game?
fehknt:
to get back on topic, this is really the place to bring up "reputation." specifically, I think that if people commit murder, they should have to look out in civilized space from then on, because then they're in the computers as having an outstanding arrest warrant. That should make people careful about killing others.
Duffy:
The reputation idea would work very well, requiring that players truly think about there actions. Of course if a player has managed to acquire the resources and power to challenge law enforcement personel they may have an actual fighting chance, of course to acquire all that they probably have a healthy respect for the system already and may not be thinking indiscrimanent slaughter.
Morgul:
--- Quote from: "Duffy" ---[...]Of course if a player has managed to acquire the resources and power to challenge law enforcement personel they may have an actual fighting chance, of course to acquire all that they probably have a healthy respect for the system already and may not be thinking indiscrimanent slaughter.
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Even if they were thinking about indiscrimanent slaughter, it's quite possible local law enforcement will call in the military... and even if the player holds thier own.. they have one ship, and the military had a bunch.... plus there's going to be a few select players who are game moderators who might step in if needed... and then myself who's character happens to have one the most impressive ships in the game... So, I think it could be handled in a very fun, roleplaying like manner...
But, this brings me to another point. Legendary Characters. Think about meeting Luke Skywalker in a starwars game... Rare... but not impossible. I want Legendary Characters in this game to work the same way... They are the leaders, the ones people tell sotries about, and when you do meet them, you don't want to upset them :-p. (Unless you're a pretty beefy character yourself... then you're welcome to try) They won't be invincable... but they'll be damn hard to kill, and have a bad habit of escaping slim odds... if possible. I'm thinking in the entire game there will be about 10 or twenty at any one time.... who knows. Just a could thoughts I've had.
fehknt:
Hrm. That could be really interesting. Major plot-pushers that actually get seen around doing stuff... I like it.
Back to death: Here's what I see being discussed, just so sum up and have in one place the thoughts of everyone.
1) Death will be permanant. Period. Except for Dev (ine) intervention. <:o)
2) Death will be hard to come by -- people won't be super-tough or anything, but you have to actually do something pretty stupid to get killed, and it's going to be a risk that the players knowingly take, not something that happens randomly and often.
3) Players killing other players will also be pretty rare due to the massive penalities that will accrue in-game, just because of the society, not because of any special game-mechanics that suddenly make your character worse or something.
4) Realism is not before gameplay, but if done right, can be equally important. We just need to have the right kind of society set up to allow the kinds of things we want.
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