G33X Nexus Entertainment > Precursors

Gameplay... and Death

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fehknt:
I'd make death hard to acheive, if you're not really stupid, yet permanant.  half-levels sounds good, maybe 3/4 would be a little more lenient.

Allow an option to have your character die permenantly, but can apply 3/4 of levels gained to new character, or die and get restored, but only at 1/2 levels, yet you get to keep some of your stuff? (only what you were wearing and money? minus what you were wearing?)

then again, I've never really played an MMORPG, with or without permanant death, so I might not be the best informed.

whitelynx:
Another thing to consider would be adding facilities like safe deposit boxes and storage facilities... If the player decides to restore his/her character then they can get at what's been stored under their name. Another possibility would be to have multiple characters at the same time and use the one as a "backup" character, and make sure to always have that character's name co-signed on all of their assets. (then it would be transferrable to other characters in the case of the main character's demise)

Dave

fehknt:
I don't know about being able to co-sign on all assets.  that can turn a low-level into a powerhouse if the high-level character does something really stupid, and isn't much of a penalty.  I'd suggest <reasonable value>*(min of either character level).  That way, if you wanted a backup character, you'd really have to _play_ your backup character too, for the deposit box to mean much.  People will peobably want at least some experience to be able to transfer to an existing character/towards a new one.  maybe do 1/4 to an existing or 1/2 to a new one?  Actually, those values rais another question, but that begs a new thread.  just a second.

whitelynx:
well, hopefully material possession won't be able to imbalance gameplay too much... You may have this bigass weapon in storage that can kill legions of your enemies in one swipe, but that doesn't mean your low-level character knows how to use it. ;-) But I can see your point. I'm trying to think of a way to make this more realistic than shuffling points when you die...

Dave

fehknt:
Ahhh.  hm.

I suppose it'd work as long as you enforced "your character is too low level to use this item" things.  or maybe only allow money to be lockboxed, possibly a small number of items?

I do appreciate the desire to make it realistic and not just number-shuffle.  I like it.  I think we should try to make it work, and stick with the realism that you're trying to put in the game.

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