G33X Nexus Entertainment > Precursors
Gameplay... and Death
contingencyplan:
I'm all for having bounty hunters, that's for sure. Though they certainly could be working for either side of the law - they don't particularly care, just so long as they get paid, and paid well.
But government-funded bounties on murderers and other transgressors would definitely be a good idea.
~Brian
Morgul:
Agreed. Consider this something that'll be in there ;)
--Chris
topher:
A harsh death penatly in an online game is a major turn off for a lot of people. Why should i lose 60 hours of work because of a game glitch, lag, or stupid wingmates/commanders/groupmates.
I've played pretty much every MMORPG out there since everquest so i've seen a lot of different systems. In eve you can purchase insurance for your ship and a clone for your skill points. This was you don't lose more then like 7% skillpoints and have some money to purchase a new ship and equipment. In a pnp game like d&d a nasty death system is ok, the only thing to blame is the player or the dm.
Morgul:
While true, something that's been suggest is worth a note here. What if, each player were given a 'Miraculous Salvation' button? Basically, they were allowed to ressurect thier character X number of times.... and the more they play, the more they *SLOWLY* earn up till say.... three or five. (And this is per PLAYER, not character. If they have ten characters, and all ten die at once, um... oops? Thier fault.
Also, unfair deaths, (like game glitches) will be undo-able by admins.
How does this 'limited use reset button' work for everyone? The other nice advantage is that when people are beta testing, we'll give them 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 resets... so they can die as much as they want. (We'll encourage it!)
--Chris
topher:
That makes sense...from an ingame perspective you have a clone of 100% quality. Each time you return to the cloan bank it degrades it by x% until it is finally of no use to you.
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