G33X Nexus Entertainment > Precursors
Gameplay... and Death
Morgul:
So, how should we handle death, (as well as basic gameplay)?
Personally, I think that death should be permanant.... Then again.. if this is an RPG.. we need something like levels... (are they going to be visable to the user, or not?)... and at death, you should get like half your previous level that you can put into as many new characters as you choose. (aka, if my 100 lvl guy dies, and I decide I want to make two new characters, I can make them both lvl 25, or make one 10 and the other 40.)
What do you guys think?
Oh, and forgive the rambling nature of that post... I'm in a rambling mood.
whitelynx:
--- Quote from: "morgul" ---Oh, and while we're talking about it.. how should we handle death?
--- End quote ---
Here's what is currently written on the Precursors site regarding in-game death:
--- Quote from: "morgul" ---Death also will be handled much the same as real life. Once a player's character is killed, he is dead. (barring Admin intervention) In fairness, however, should the player wish to recreate that character, they can do so with half the stats of their now dead character, or they could put those stats towards a new charcter. We believe this is fair to players, and still stays true to the form of Precursors.
--- End quote ---
Dave
Morgul:
True... but what's on the website isn't the Holy Grail.. it's what we were thinking at the time... Now that we have 'users'... or at least forumites... I'd like to know thier thoughts... Feel like elaborating on those quotes, Dave?
:-p
--Chris
whitelynx:
I wasn't insinuating that this was the "holy grail" or anything like that. I was just saying that this is what we have told people so far. As far as elaborating, I really haven't done any real thinking about this subject. (that's your area of expertise ;-))
Dave
Morgul:
Too true. I mean, the real question is, how playable will permanant death really be? I've never played an MMORPG that has it... :-/
...Can we really have it be permenant? (I'd like to... but I don't want to discourage users from playing either.. and if death is too easy, then they won't play.)
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