G33X Nexus Entertainment > Precursors
Player Advancement
Morgul:
Hmm. What's to prevent players from stacking up all these skills into thier character, and then not playing for a few weeks, and coming back, and having an uber character? (aka: What's to keep this from being abused?)
--Chris
topher:
Who cares? They'll be paying the same as a character who is actively playing. No queue though, we'd force them to do it through the game or possible a website that way we can get news and other items out to them.
contingencyplan:
If we're worried about the offline system being abused, we could also do something like what WoW does: When you're offline, you save up "rest points" or something similar. Then, as you gain experience through progression in the game, you get extra experience based on the amount of rest points you have. So, rest points are essentially extra EXP. I'm not sure that's exactly how that works, so y'all'll (that's "you all will" :-P) have to talk to someone who knows more about it than I do.
/me elbows Panda ;-)
Now, I know we are shying away from experience, but doing something along this line for however the system works would allow us to have Players' characters progress while they are offline, but still require them to be online in order to take advantage of such advancement.
OR: We could do what has been described here, and do it kinda like the Matrix (first one) does it: You can buy programs that you can use offline to either train in a new skill or enhance a current one. Militaries may have those programs automatically set up for their soldiers, so they don't have to buy them. (The military will provide most of this kind of stuff for their soldiers - equipment, training, etc.; freelancers will have to get their own.)
And yes, Matrix Revolutions was on tonight, so I was watching that while studying. That's what gave me the idea just then.
Anyways, there ya go.
~Brian
topher:
WoW and EQ2 both do that with you gain vitality or extra % when you log in and fight. I am opposed to experience points on all levels because that forces you to grind out for that next cool thing. Rather then whats above where I could take my sweet time, work in training a skill up while exploring, trading, etc.
I really like the idea of organizations handing out freebies too. Not only the military but others too (Like Science Corps, etc) and even player corps that pay a fee to allow all members access to train a skill.
Rosencrantz:
--- Quote from: "morgul" ---Hmm. What's to prevent players from stacking up all these skills into thier character, and then not playing for a few weeks, and coming back, and having an uber character? (aka: What's to keep this from being abused?)
--Chris
--- End quote ---
Thats why I was saying limit the size of the queue, and possibly put in a pause between when a skill finishes and when the next one is taken from the queue.
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